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The Chronicles of Spellborn Newsletter,
19 January 2006 Issue 3
Welcome to the third issue of The Chronicles of Spellborn newsletter! You have received this email because you have signed up for it on the TCoS website. Newsletters arrive every two to three weeks and serve to update you on the development and Beta test progress, community news, and other information related to TCoS. In addition, some of you may have had a friend send you this Newsletter. If you would like to receive future copies, please register on our website.
If you would like us to send this Newsletter to one of your friends, please use this link.
CM Notes
The third edition of the TCoS
Newsletter is being brought to you
already. It seems like no time has
passed since issue two, but that is
already three weeks ago. My how
time flies when you're "having fun"
. . .
We've entered
the New Year and been intensely
focused on continuing to develop
the game. We've had some
progress, some setbacks, and
some general weirdness. In
short, all you'd expect from
testing a game! The team has
been busy with a variety of new
things in the meantime, such as
working on the voice recordings
which will be implemented in
TCoS.
We've got a
new exclusive interview, the
announcement of our Recognized
Fansite Program, current Beta
news, and much more. So sit
back, relax, and read a bit
about what's been going on in
our world!
- Mathew “Corwynn Maelstrom” Reuther, Community Manager for The Chronicles of Spellborn.
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Beta test update
There are around 700 testers working on
getting TCoS ready for public
consumption at this point. Some of
those folks have been around for almost
two months now, while a great number of
them have only been in for the past week
or two. The mix of testers is proving
enourmously useful, and the issues we've
had reported have helped a great deal.
In many cases we've been suprised at the
issues uncovered by the dilligent work
of these fearless volunteers.
Testing isn't always fun and games, and
certainly not in a Beta which has
focused
very
heavily on underlying code, but there
has been a bit of time to have fun
indeed. Recently the Beta participants
organized the very first tournament in
which
(classified) individuals
(classified) against
(classified) (classified)
for the honor of being named
(classified) champion!
(Just kidding, the very first PvP
tournament was held last weekend.) The
lucky winner of the contest was xarr,
who will be
receiving a nice prize with compliments
of the TCoS team. (And we didn't even
tell
them we'd be awarding prizes . . .
sneaky sneaky.)
Interview with Chris Evenhuis, all round
artist for The Chronicles of Spellborn.
Continuing last month’s effort in giving
you newsletter readers some exclusive
looks behind the scene in creating The
Chronicles of Spellborn, we sat down
with Chris Evenhuis. Chris is an all
round artist specializing in creature
design and concept, texture and promo
art.
Chris, can you tell us a bit more
about yourself and your background?
Hi, I am Chris Evenhuis, 27 years old
and a major in Environmental Science and
Biology. I have a background in design,
illustrations and comic art. My comics
are mostly horror/fantasy oriented and
contain psychological elements. My last
published comic was The Darkness:
Resurrection, published in 2004 by Top
Cow Productions.
What is your part in the Chronicles
of Spellborn project?
I mainly design human characters,
creatures, monsters, animals, armor and
clothing. Sometimes I do world design,
but most of that was finished when I
joined the project. I take part in the
on-going discussions about fitting the
design elements into the overall
Spellborn world; since those decisions
have a lot of effect on the final design
of those elements. Also, a lot of
technical stuff is involved in my work
since my sketches need to be built in 3D
by the modelers. I need to work within
the 3D software to finalize the textures
on the models since I also do a lot of
texture design.
What is your vision on the graphics
designed for The Chronicles of
Spellborn?
What I like most about the Spellborn
graphics is the appeal of the characters
and their surrounding world. It’s not
easy to explain this, but I instantly
notice in other games when graphics work
or not. Things don’t have to look
realistic in order to look real. Take
character design for instance - a
character just works when you can
immediately see that the character has a
life, a story and a history. All those
things can be achieved by designing the
right graphics. This is very important
when designing for a game like Spellborn
in which the world’s history has a
profound impact on the world and the
characters living in it. The same, of
course, also goes for the world and item
design.
What do you find important when
designing graphics for The Chronicles of
Spellborn?
I think I can partly answer this one by
pointing you towards my answer to the
earlier question. But furthermore, I
always try to give my designs a sort of
natural female elegance. Even when
designing the monsters. This is
something I miss in a lot of other
games. When I design the final textures,
I always try to stay very close to the
original artwork, because the artwork
contains the style and atmosphere that
the creature or object was meant to
have. Luckily this is made very easy
since most of the time I get to texture
the objects built, based on my own
original artwork.
Last but not least, I really like the
fact that I get to produce a massive
amount of different armor and clothes,
so no player has to meet his twin
brother or sister when playing the game.
What keeps your job challenging, and
do you feel that you are still learning
things?
The real challenge for me is that I get
to design things that prior to working
for Spellborn, I never had the time for.
Professionally, I used to draw mostly
people in a fairly realistic environment
and when I had some spare time I did
some fantasy critters. But since I’ve
worked on the Spellborn project, I’ve
designed more monsters and other evil
beings then I’ve ever made before in my
life as an artist. Come to think of it,
I’ve almost only made ‘bad guys’ for the
Chronicles of Spellborn. J.
What part of your work are you most
proud of?
Well, first of all, it is amazing to be
part of a small, but very talented group
of people. So many times I am astounded
by the work those people are able to
conjure up from their machines. But on a
more personal level I am very proud of
‘having’ my own end-boss. I think of all
creatures inhabiting the world of
Spellborn, this end-boss is a real
Chris-thing and very recognizable for
those who know my work. So keep your
eyes on the lookout!
To finish up this Newsletter interview,
we included an exclusive
wallpaper revealing the Vhuul creatures
designed by Chris Evenhuis. You can
download it for
1280x960 or
1024x768.
The
Scream Contest Follow-up
A while back, (around Halloween to
be specific) we asked the community to
send their screams (including as much
unnatural agony possible) to us. We
wanted to use them for the background
ambience of one of our Ancestral Quests
which plays out inside of a prison. We
have received quite a bit of positive
feedback on that little competition and
even got some real screams! Although it
became quite the technical challenge, we
were able to use a number of them.
We are pleased to report that some of
the community have thus been been
horribly mutated, mangled or even killed
in the ambient track from this area.
(Well, from the sound of it anyway.)
The final prison ambience can be
downloaded
here, featuring the voices of some
of the Devs, the friendly ladies from
upstairs and of course the community. I
won’t spoil the fun by revealing what
and who we used, but if your scream
lies hidden in the soundscape, you
must be able to find it.
Fansite overview
As a regular newsletter feature we let
you know about additions and changes
regarding the fansites which
are dedicated to TCoS. While we have not
seen new fansites in the last few weeks,
we have been working to finish up the
Fansite Recognition Program. All
existing sites have recieved information
about this program and the first
Recognized Fansites will be announced
shortly! Keep an eye on our main site,
as that's where we'll be announcing
this. Also, if you are running a fansite
or plan to start one, we would love to
hear from you.
Featured fansite:
http://www.Spell-born.de
As one of
our very first fansites,
Spell-born.de has been around for
several months now. The site is
dedicated to the German-speaking
community and offers up-to-date news
and content in the German language.
The team around Caithleen also
offers some English content, for
example
an interview with our very own
Corwynn Maelstrom. So, polish up
your German, stop by and say hello!

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Additional fansites
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Recognized Fansite Program:
We have created
the Recognized Fansite Program (RFP)
to enhance and further strengthen
the relationship between fansite
staff members and the development
team. As a part of this program we
will deliver exclusive content for
these sites and make sure they get
the support they deserve. Are you a
webmaster of a TCoS related fansite
or planning to create one? Make sure
to contact
us, as we would love to
get to know you.
Fan
Contributions
This
week we've stepped away from art in
order to give a nod to some of the
excellent musical work which has been
done recently. Two of our members (Sanrek
and Wickens) have put together an
excellent piece of music inspired (at
least in part) by their TCoS
experiences. The work is still
classified as "in progress" so we
suspect future refinements will be
forthcoming. Until then, we've made
this
download available, so as not to eat
up all of their bandwidth. Make sure to
let them know what you think in
this thread!
Forum Highlights
There's always something going on when
you check out the forums. What might be
of interest? Where to start? Tough call
sometimes. We're going to give you a
hand and point out a few good threads to
sink your teeth into.
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Volunteer programs in MMOs tend to
be an interesting subject. We've
recently admitted to having one
already running within the Beta, and
there's a
thread dedicated to the topic,
so stop by and share your thoughts.
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Never too early to get in and pimp
your up and coming TCoS guild.
There's a
thread that allows you to do
just that. You can post your guild
information for everyone to see in
one handy list. Make sure to drop a
description of your guild into the
forum
as
well!
-
Most of us have heard the theory
about pets resembling their owners,
but will your character resemble
you? This
thread asks that very question.
Let everyone know if you're aiming
to duplicate yourself, or go for
something a bit . . . different.
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Numbers flashing on screen like a
video slot machine? DO you want to
see the damage you're dealing and
taking in combat? How do you prefer
it if you do? All things which are
discussed in this
thread are about hit damage.
Closing
Comments (What's Coming Next?)
That's
it for this issue of the newsletter. In
February we'll bring you issue four,
complete with a little more information
on the Volunteer Program, more Beta news
(including a couple of the best
screenshots from the testers
themselves), and of course yet another
cool exclusive article. You want the
best news? You know where to find it!
Tell your friends, relatives, cats and
dogs . . . the TCoS newsletter has the
scoop.
Until
next time, dear readers! Here's hoping
you find a little bit more of what's
been hidden.
The Chronicles of Spellborn © copyright 2005-2006 Spellborn International Ltd. The Chronicles of Spellborn is the registered trademark of Spellborn International Ltd. All rights reserved. Patent pending.
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