The Chronicles of Spellborn
Newsletter, 30 June 2006 Issue 11

Welcome to the eleventh issue of The Chronicles of Spellborn Newsletter! You have received this email because you have signed up for it on the TCoS website.  Newsletters arrive every two weeks during our development process and serve to update you on the development and testing progress, community news, and other information related to TCoS.  In addition, some of you may have had a friend send you this Newsletter.  If you would like to receive future copies, please register on our website.

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In addition, we are offering a localized version of this newsletter in both French and German!

 

Issue eleven introduction
It seems like yesterday that I wrote the introduction for our tenth newsletter, but two weeks have passed since then. Time flies when you are having a good time!
Earlier this week our marketing department was able to finalize the planning (i.e. release of new material) for the upcoming months. Needless to say, there is a lot of great stuff coming your way this summer! You don't even have to wait to see what we are cooking up for you. The revealing of our second playable race will take place shortly, and this newsletter features a Daevi sneak-peek. Exciting, isn’t it? In this newsletter you will find in-depth information about their background and even get a first glimpse of their appearance. Stay tuned for more Daevi goodness!

That’s not all, of course! We also added all the regular content you are used to; The announcement of our next Dev Chat; The Fansite overview and a selection of Fan Art submissions.

Have a good time with this issue!

- Andreas “Thee Nailros” Bettermann

 

 

TCoS Dev Chat 6
We’re going to bring you a new Dev Chat every few weeks until release.  The sixth session of the series is scheduled for Sunday the 23 of July at 21:00 CEST.  Each chat will be held in Q&A format with our QAbot open to receive questions starting 18:00 CEST and during the chat.  To participate or read along, you simply have to join #spellborn-qa on our IRC server: irc://irc.tcos.com.  More details about the network and services are available on our website.  A log from each Dev Chat will be made available on TCoS.com after each session.

The upcoming chat will focus on the High Houses and guilds in The Chronicles of Spellborn. Our Lead Game Designer Chris Nengerman will join the session to answer all questions you may have.

Daevi Sneak-peek Q&A

Why and how are Daevi special?
Daevi are the racial offspring of the Mumia and humans: as a race, they stand on the dividing line between immortality and mortality – somewhere between the mythical and the mundane. Nevertheless, even though their appearance separates them from humans, there are more reasons that Daevi are different. The Daevi birthsign is one of the main reasons. All Daevi are born under a mythical sign that determines certain aspects of their lives, but mainly their physical appearance. This birthsign was how the Eight kept track of their half-human offspring and it allowed them to keep the Daevi enslaved.

In ancient times, Daevi could not harm the Mumia who had sired them because of this sorcerous birthmark. As the grasp of the Mumia over their empire weakened, so did this controlling enchantment, ultimately allowing the Daevi to choose the side of the rebellious houses of humanity. To this day all Daevi remain branded in this way, even though none of them have known the slavery of the Mumia.

Before the destruction of the Ancestor World there were eight signs under which Daevi were born. After the Sundering there were many more: with the shattering of Mummujoxuru, these markings were also fragmented. Upon waking into the new world there were more than a hundred mythical signs under which Daevi were born, yet as time went all but one of them disappeared, so at present there is only one Daevi birthsign. In ancient times, birthsigns were a symbol of the Daevi’s enslavement to the Mumia – now they are symbols of their freedom and defiance. It also determines the way they look. Since all Daevi are born under the same symbol now, the Tempest, most of them look more or less the same and bear much resemblance to their human relatives.

Are these Daevi birthsigns constellations? What are they?
It is possible that the original Daevi birthsigns were constellations, but this is unknown.  Today, however, they are not.  Daevi scholars believe that with the disappearance of the Ancestor World, any constellations governing the distribution of the Daevi birthsigns would be rendered ineffective in the new reality of the universe. Evidence indicates that the Daevi birthsign is at least currently governed by cycles of events in the world. This might also be the reason why there is only one Daevi birthsign at present.

What Daevi birthsigns were there?
At first there were eight birthsigns: each corresponding to one of the Mumia. Their exact nature or names are no longer known. They are not mentioned in any of the surviving accounts of the Ancestor World, and it is thought that unearthing them now and revealing these ancient symbols of enslavement could harm the Daevi more than help them. During the time leading up to the War of Shadows Hammer there were almost a hundred Daevi birthsigns. Most of these bestowed nearly indistinguishable differences in appearance but granted a wide range of inherent spell-like powers. These birthsigns were the first to disappear. Daevi birthsigns that caused unsual physical differences in appearance between the Daevi were the last to go: the Riddle, the Nebula and the Thorn. Daevi with the Riddle birthsign had patches of blazing runes and glyphs burning brightly on their bodies: sometimes on their left or right arm, sometimes on their faces or torsos. Nebula gave the hair of the Daevi the appearance of being made of elemental smoke and Thorn bestowed them with massive sets of horns and claws. None of these infamous traits remain - they were very rare leading up to the times of Tlykarxu’s Tyranny and have since disappeared.

What is the nature of the one remaining birthsign?
The only remaining Daevi birthsign at present is that of the Tempest. Perhaps it reflects the nature of the period the Enclave is currently experiencing but it bestows no special powers. It has qualities of the now extinguished sign of Thorn, perhaps explaining why the Daevi look the way they do at present. It is not entirely sure whether vanished birthsigns can reappear or whether new ones will ever surface. Scholars agree that only time will tell.

In theory, how would a Daevi’s life differ from that of a human?
A Daevi experiences life just like a human. They are born; they grow into maturity, perhaps they produce offspring, they fade during the winter of their life and they ultimately die. They only live slightly longer lives than humans do (perhaps 10 to 20 years), in spite of their immortal heritage. There is evidence that points to their making more distinct choices than humans: choosing between good or evil, shadow and light more quickly. When it comes to moral decisions, their candles burn much more brightly than that of humans, but this might be an inherent flaw rather than evidence of a divine destiny.

Can humans and Daevi have offspring?
There has never been a reported case of the birth of a half-blooded Daevi in the entire existence of the Enclave. Certain historians argue that Daevi were the get of intimate relationships between the Mumia and humans and that as such they are nothing but half-breeds - an unpure race that is entirely incapable of producing anything but mixed offspring - but in spite of their claims Daevi procreate like any other species and produce children that inherit their traits in the same way that humans do. However, when humans and Daevi produce children, the child is either human or Daevi - no middle-form exists.

Do the Daevi have a favorite shardrealm?
Daevis live, much like humans, over all in the Enclave. One place in particular where many Daevi are found is aboard shardships in the Deadspell Storm. It is said that Daevi have more finely attuned sense to the routes that can be traveled through the Deadspell, and while the truth of this is not known, many are very capable shardship captains. Of the upper tier shardship captains and navigators, probably half are Daevi. There are also many Daevi living on Mount of Heroes, working as miners and craftsmen and in Quarterstone plying their trades..

Is there racial prejudice in the Enclave against Daevi?
The Daevi were valuable and productive members of the Enclave long before its inception. They fought valiantly alongside the rebel houses that opposed the Empire of the Eight Demons before the Sundering of the Ancestor World. During the many civil wars that have plagued the Enclave, they have proven themselves to be able soldiers that fought as fanatically for the safety of their society as their human counterparts did. They have also contributed significantly to the other aspects of Enclave life, the sciences, arts, crafts, trade and education.  Most of the human populace of the Enclave knows this. They are valued members of society and are treated as equals – if not in some regards as superior beings.

Fansites overview

TheChroniclesofSpellborn.nl (Dutch) *  
Spellborn.MMOHunter.com (English) 
The Spellborn Oracle (English) 
Spellborn @ GameAmp (English) *
TCoS Hispano (Spanish) 
SpellbornFan.de (German) 
Spellborn-Welten.de (German) *
Spell-born.de (German) *
Spellborn @ Jol (French) *
TCoS @ Mondes Persistants (French) 
TCoS @ gamesrider.it (Italian) *
Wikiborn (English) 

(* indicates RFP member site)

 


FanArt Submissions
In this section we show you how you can get that immersive feel of TCoS’ universe thanks to FanArt submissions provided by our members. If you’ve got some creative juices flowing in you, make sure to submit your own work on the forums!

No need to be long-time community member to show off your FanArt skills. Proof of that is BorisK, who shows us his awesome drawing talents. You will be amazed by the style of his drawings and will doubtlessly want to see more of his work in the future. You may definitely want to take a look at them in the thread located right here.

 



 

German community member K M provided us with many (humoristic) comics. If you feel like having a good laugh with these comics, drawn with some really great talents, then you should no longer wait and hop on over this thread to check them out. Enjoy!


Forum Highlights

Discuss the possibilities of a player rating system to maintain a nice community in a MMORPG.

What makes you decide on which character to pick and what it should look like? What makes you choose a specific gender, race or look for your character? Share your motivation with the community!

Recent News
The TCoS website updated on an almost daily basis. Some of the more recent news items can be found below.

- Dev chat 5 log about the caster classes

- Beyondunreal.com interviews the TCoS level designers

- TCoS Producer Erik 't Sas talks about the development progress


Click to open full images!TCoS Contest
Every even numbered issue of our newsletters features a contest with great prizes! In Newsletter Issue 10 you were asked to count all the hoppies hidden in an image. The correct number was 15. Don’t believe us? Go and count again! All correct entries have been put into a pool and three lucky winners were randomly selected from there. Congratulations to Zanderkin, RolandvG and Keyoke! The exclusive Spellborn Oracle Crystals are coming your way!






Closing Comments

That’s it for our eleventh newsletter! Thanks for reading this issue! We hope you enjoyed the information presented and look forward to see you on our forums and chat!

Until the next time!

What Lies Hidden . . . Must Be Found.

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